![]() ![]() We need to convert the position of system mouse cursor to The system mouse cursor lives in 2D space of the screen. Unfortunately this is still not specific enough. The request is: “move the object to the position of the system mouse cursor” Usually if someone talks about “mouse position” he means “position of the system mouse cursor on screen”. ![]() By moving the (physical) mouse the position of the system mouse cursor changes. It is a helper that shows the converted mouse position at the screen. Is the visual representation of the pointing device. The user really meant: move the object to I’m pretty sure this is more an issue of how to express the requirements :evilgrin. Requests like: “move the object to the mouse” -> are are physical not possible ). This makes it really hard for a game character to follow it. The mouse provides tracking information of at least 2 axis and some buttons. For simplification they are called mouse within this thread. They use different methods and are input devices. There are several different device types e.g. In a lot of this questions there is a lack of understanding what the mouse position is and how it belongs to a 3D scene. how use mouse movment to aim up and down?. ![]()
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